This is a Marvel Vs. Capcom-inspired template for M.U.G.E.N 1.0+.

This adds, removes, fixes and changes some things from Ryon's original template. This is still meant to be a general MvC template for the engine.

+ = addition, - = removal, * = general change/replacement/fix

[6/27/22 - Initial Release]
+ Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro.
+ Gives players 1000 power for starting a match, which is accurate to how the MvC games work.
+ Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better.
+ Damage dampener added.
* Power value change = 3000 > 5000, also making it accurate to MvC.
* Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect.
* Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler.
* Changed KO cry (11, 0) back to default KFM's.
* Properly labeled Triple Kung Fu Palm as a hyper.
* Made Triple Kung Fu Palm slightly weaker.
* Tweaked how comboing works. 
   * Light > Medium > Heavy, with light punch and kick able to combo into one to the other
- Removed "NoKOSlow" from Statedef -3.

[11/22/23 - Version 1.1]
* Totally reworked comboing; KFM now combos from punches to kicks, as well as standing > crouching basics, and vice versa.
* Tweaked combo condition to include the air statetype, useful if you have air specials/hypers.
* Set amount of airjumps to 0 (I do not know if any MvC characters had airjumps but as far as I know most don't).

To-do (maybe):
> Limit launchers per combo to 1
> Get rid of the effects and put them in a seperate SFF so you'd be able to import them to a character you're making

All the various MvC characters I've used inspired me to make this as close to those experiences as possible.
(and I actually figured out how to do the preintro power thing myself)

Shoutouts to:
DarkCipherLucius and Hatter: For helping me figure out how basic comboing works
somebody407: For extra combo tips
Acey: For damage dampener code
Ryon: The original template
Elecbyte: M.U.G.E.N and the original Kung Fu Man character
Capcom: For the Marvel vs. Capcom series


- Original text below... -

Nothing here is 100% accurate, It's all done by eye.

The goal of this template is to mimic the gameplay mechanics of MVC1.

What's included in this template are.
6 Button Gameplay (3 Punches, 3 Kicks)
MVC Graphics for Hitsparks/Guardsparks/SuperSparks/Etc.
Launcher -> Air Combo ability.
Dashing Back and Forth.
Super Portraits / Super Backgrounds.
K.O. and Super K.O. Background/Effects.
- Self Dizzy State (If you get beat up alot)
- Tech Rolling.

- End original readme text -


Original template by Ryon, edits by Garfieldfan.